﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BattleDef
{
    public const string LayerName_3dObj = "D3Layer";
    public static Vector3 s_v3WallPos = Vector3.zero;

    public static Vector3 GetDirByBLeft(bool bLeft)
    {
        return bLeft ? Vector3.right : Vector3.left;
    }

    public static Vector3 GetWallAttackPoint(bool bLeft)
    {
        return new Vector3(s_v3WallPos.x + (bLeft ? -2 : 2), 0, 0);
    }


    public const string s_strClipName_Idle = "batman@idle";
    public const string s_strClipName_Run = "batman@run";
    public const string s_strClipName_Die = "batman@die";
    public const string s_strClipName_Attack = "batman@a1";
}
